Missions


Our Solution

All mission apparatus built by the team
All missions programmed by the team
All programs below combine several missions together

Insulation
FBT
Levees
Balls
ICS4
DICMD7



The Problem


Name Picture Description Points Movie
Bury Carbon Dioxide Mission: Move carbon dioxide (the gray balls) to the underground reservoir. For each carbon dioxide to score, it must be touching the reservoir model and/or the mat within the model, but it must not be touching the mat outside the model. Scoring carbon dioxide (balls) are worth 5 points each. 20 movie
Construct Levees Mission: Move levee blocks to low-lying shores while being careful not to damage the ones that are already in scoring position. For each block to score, it must be upright and touching low-lying shores on the mat. Scoring blocks are worth 5 points touching red and 4 points touching green. Blocks touching both red and green shores are scored as touching red only. 40 movie
Test Levees Mission: See how levees survive when a storm approaches (activate the wheel-roller). The wheel must be allowed to roll freely until it either hits or misses the levees. The activation is worth 15 points whether the levees are hit or missed, but worth no points if the wheel is strategically blocked by anything other than released levees near or past the green shore. 15 movie
Raise The Flood Barrier Mission: The barrier in the up position (red lever down) is worth 15 points. 15 movie
Elevate The House Mission: The house in the up position (red lever east) is worth 25 points. 25 movie
Turn Off The Lights Mission: The window showing black is worth 20 points. 20 movie
Open A Window Mission: The window all the way open is worth 25 points 25 movie
Get People Together Mission: Three or more red/white citizens touching the pink grid area is worth 10 points. Three or more blue/gray leaders touching the tall, green mountain and/or city is worth 10 points. Three or more black/white scientists touching the research area is worth 10 points. 30 movie
Find Agreement Mission: Before the match starts, the referee sets the yellow arrows in random disagreement. Alignment of both yellow arrows is worth 40 points for both teams, no matter which direction the alignment faces and no matter if one or both robots helped. 40 movie
Fund Research or Corrective Action Mission: Move money (the yellow ball) to the research area or to the underground reservoir. For the ball to score, it must be touching the underground reservoir or research area (ice sheet) models and/or the mat within those models, but it must not be touching the mat outside those models. The scoring money is worth 15 points. 15 movie
Deliver an Ice Core Drilling Machine Mission: Move the core drilling machine to the research area. For the machine to score, it must be making direct contact with the research area model and/or the mat within that model, but it must not be touching the mat outside that model. The scoring machine is worth 20points. The drill assembly raised completely vertical is worth an additional 10 points. 30 movie
Extract an ice core sample Mission: The ice core pulled completely from its hole is worth 20 points. The ice core in Base is worth an additional 10 points. 30 movie
Deliver an Ice Buoy Mission: Move the ice buoy to the research area. For the buoy to score, it must be upright and making direct contact with the research area model and/or the mat within that model, but it must not be touching the mat outside that model. The scoring buoy is worth 25 points. 25 movie
Insulate a House Mission: Move the insulation to the green grid area. Both insulation touching the green grid area is worth 10 points. 10 movie
Ride a Bicycle Mission: Move the bicycle to the green grid area. The bicycle touching the green grid area is worth 10 points. 10 movie
Telecommute and Research Mission: Move the computer to the green grid area. The computer touching the green grid area is worth 10 points 10 movie
Study Wildlife Mission: Move the polar bear and/or the snowmobile to the research area. To score, they must be making direct contact with the research area model and/or the mat within that model, but they must not be touching the mat outside that model. The scoring bear is worth 15 points upright, or 10 points "sleeping" (on its side), and the scoring snowmobile is worth 10 points. 25 movie
Beat The Clock Mission: At the end of the match, if the robot is making direct contact with the research area model and/or the mat within that model, but it's not touching the mat outside that model, that's worth 15 points. At the end of the match, the robot touching only the yellow grid area is worth 10 points. 15 movie
Total 400


NOTE: Levee blocks are this year's touch penalty objects. When an active robot is touched while it's completely out of Base, the referee will take one levee block off the field, out of play, starting with those that are in Base. If there are none in Base, the one currently farthest west in the field will be taken. If the only levee blocks available are being moved by the robot at the time of the touch, one of those will be taken after the robot is carried back to Base. If all 8 levee blocks have been taken already, there is no loss.